Games Workshop - Warhammer 40,000 - Black Templars: Primaris Crusader Squad

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Games Workshop - Warhammer 40,000 - Black Templars: Primaris Crusader Squad

Games Workshop - Warhammer 40,000 - Black Templars: Primaris Crusader Squad

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The Castellan is based closely on the iconic cover art by John Blanche from the third edition of Warhammer 40,000. Designing this miniature came with its own challenges as “he doesn’t follow the modern design language of the rest of the range”. This jibes with the unit’s new datasheet, which lets you take 2 of each per 10 models. You’ll also have ample chainswords and heavy bolt pistols if you want to go that route, as well as auto bolt rifles and bolt carbines. We’ll be taking a look at their new rules throughout the week, which cover all the ways this unconventional successor Chapter wages wars.

The Marshal shows his status in fully personalised artificer armour, with layering, rivets, and cables to give him a brutal and archaic look. His left pauldron and the cloak are a reminder that all Marshals are selected from the Sword Brethren (as are the Castellans). When the Adeptus Astartes fight, they employ a set of combat doctrines to eliminate the enemy. After pounding the foe with heavy weapons, warriors advance to lay down a hail of bolter fire before charging forth with chainswords roaring to finish the foe.If every unit from your army has the ADEPTUS ASTARTES keyword (excluding AGENT OF THE IMPERIUM and UNALIGNED units), this unit gains a bonus (see below) depending on which Combat Doctrine is active for your army. During the first battle round, the Devastator Doctrine is active for your army. From the second battle round onwards, at the start of the battle round, you can change which Combat Doctrine is active for your army, as follows: Each miniature is covered with unique details, suggesting that they all have their own personal artificer to work on their equipment. “They even have nicer chains of devotion than the rest of the Chapter,” Maxime points out. If the Tactical Doctrine was active for your army during the previous battle round, you can change it so that the Assault Doctrine is now active. A lot of thought has gone into the kit, which allows you to build every model with a chainsword and pistol or with a bolt carbine or rifle. “The latter option leaves enough leftover parts to upgrade a regular box of Intercessors or Assault Intercessors with chained weapons,” says Maxime.

Black Templars Upgrades and Transfers

The Sword Brethren are the elites at the top of the Chapter, and they have earned the right to fight however they like, Maxime explains. Everything about the Crusader Squad suggests tradition and, well, eternal crusade. Their tabards become more damaged as brothers move up the hierarchy as “a bit of a symbolism to represent that they are a fleet-based Chapter”. They have access to the best gear, even esoteric weaponry – but being knights, they favour swords and axes. They could wear a power fist if they wanted to, but they’re all about the idea of nobility.”

Here, the neophytes are put through even more gruelling trials as the Chapter's Initiates test their strength, martial skills and faith to the limits. Should a survivor of these trials impress one of the assembled Battle-Brothers, an Initiate may take it upon himself to personally mentor the Neophyte in the art of war. The Primaris Crusader Squad is literally just the same sprue twice. That means it comes with double the weapon options for the unit, letting you give your Neophytes all bolt pistol and chainsword or bolter, and giving you a ton of additional weapon options for your Initiates. In addition, this means you’ll have two sets of upgrade options for the Sword Brother – his bits are all add-ons to an Initiate model – and that’ll mean you have a lot of extra bits left over to upgrade other models. Currently I just put them on the home objective for boddies and call it a day tbh. Or split them, using the Neophytes as Scout proxies while the Initiates are used as Intercessors. Some weapons have ‘Blast’ listed in their profile’s abilities. These are referred to as Blast weapons. In addition to the normal rules, the following rules apply to Blast weapons:As such, the design team went all-in with the medieval look on these miniatures, from the now-classic tabard and leather belts to bowl cuts. The armour has been updated with Primaris details too – “it’s a kind of Mk III Scout armour designed by Cawl himself”. You better believe that it’s also bursting with rules, including bespoke Detachment Abilities, Stratagems, Warlord Traits, Litanies of the Devout, Relics, Crusade rules, special Characters, and six unique unit Datasheets. He has no fewer than 60 skulls on him, so he’s probably one of the most Warhammer miniatures ever,” jokes Maxime. Marshal

You then make a Charge roll for the charging unit by rolling 2D6. The result is the maximum number of inches each model in that unit can be moved if a Charge move is possible. For a Charge move to be possible, the Charge roll must be sufficient to enable the charging unit to end that move: The Combat Patrol has 445 points before you start adding equipment and offers a slightly different force option to that in the Army Set, with more troops and transport rather than the Dreadnought. The Emperor's Champion from the Army Set can be bought separately, but not including him in this set allows you to reinforce your Army Set with the units from this one without doubling up on them. Once you have selected an eligible unit to declare a charge, you must select one or more enemy units within 12" of it as the targets of that charge. The targets of a charge do not need to be visible to the charging unit. Power Weapon ( Power Axe, Power Fist, Power Maul or Power Sword) (any type; 1 Initiate in the squad only) You can also theoretically build two Sword Brothers from these sprues, although you can only have one in a Primaris Crusader Squad. There’s potentially value in doing this if you’re looking to get extra Sword Brethren and only need 9 models to add to an existing squad; Primaris Crusader Squads go 5-11 on Initiates and 4-8 on Neophytes, which is exactly what two boxes would theoretically get you, though you could buy two boxes and go 1 Sword Brother, 8 Neophytes, and 10 Initiates, using the remaining two models for Sword Brothers in another unit, provided you had an extra 40mm base.Grav-cannon or Heavy Bolter or Lascannon or Missile Launcher or Multi-Melta or Plasma Cannon (1 Initiate in the squad only) The old-school influences don’t stop there. The Marshal’s head and the axe are direct nods to the 1998 Captain who was originally introduced in the limited edition of the starter set that was released for the third edition of the game. All three are core units, while the first two are troops and count as objective secured. The PCS is the most versatile and can be kitted for ranged shooting, melee or a combination of both. I would argue that PCS is always a better choice over AIS since it’s much more flexible and better at melee since you can take multiple powerfists. The one advantage AIS has is it can fight twice using a stratagem, which can be quite situational and not always advantageous. PCS offers everything desired for Veteran Intercessors, costs less points, is objective secured and again is more flexible. Remember that PCS get most of their wargear for free, such as the powerfists.

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